GameMaker (2.0 - 2.2.x)

Shocknet Node.js Multiplayer


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Discounted until I stop being lazy and redo the documentation. To see how it works check out the example code. If you need any help with it contact me.


Shocknet provides a simple way yet very quick and effective way of creating dedicated servers for GameMaker games. Shocknet servers are written in Javascript and ran with Node.js while the clients are made with GameMaker Studio 2.

Getting started

A full guide for getting started is in the works, but for now you should be able to figure out how it all works by going through the included example and documentation.


Documentation for both the client and server sides of Shocknet can be found here.


The server side module for Node.js can be found at this repository.

More info

End User Licence Agreement (EULA).

Age Rating: None


GMS2 - Version 1.0.2. Published May 30, 2018

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