GameMaker (2.0 - 2.2.x)

Dynamic Dithering


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This shader reads the opacity value of every pixel drawn, and compares it to a position on a dither pattern lookup table then sets the opacity to 1 or 0 accordingly to create a dither pattern.

Remember this shader dithers BASED ON OPACITY, NOT COLOR.

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GMS2 - Version 1.0.1. Published December 22, 2017

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