Description
This is a short tutorial designed to introduce you to the Debugging tool in GameMaker Studio 2. The tutorial covers the following:
- How to watch different variables within your game code
- How to watch specific instances and their variables
- How to change the type of value being watched from a real to a data structure
- How to edit variable values while the game is paused
- How to find out more about the render states, buffers, and textures / surfaces
- How to use the profiler
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS2 - Version 1.0.5. Published December 3, 2018
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