Shadows 3D (advanced)


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Welcome to the Dodozen's - 3D Shadows (advanced) Inside this package you'll find all the necessary assets to use this professional pack of hi-quality shadow shader (shadowmap shadows) in your Gamemaker projects.

The 3D shadows basic includes the following shaders:

  • sh_depthBuffer: This is the shaders that you should use in order to "create" the shadows. You assign this shader to all the shadow-casting objects of your scene previously to render your entire scene using any other shaders.

  • sh_shadowMapped: This is the shader that actually calculate and render the shadow on your objects. The shader it's mainly the computation of the real-time 3D shadow plus a classic diffuse vertex lighting (blinn-phong).

All of them are fully flexible and easily animatable.

Add to your projects that final professional look with this awesome shadow shader pack.

All the shaders have been tested successfully on the following platforms:

  • PC
  • Android
  • iOS
  • Windows phone 8

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More info

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GMS1 - Version 1.0.2. Published February 25, 2015

  • Updated: Added compatibility for D3D primitives and D3D transformation functions (scale, rotation, ...) now they're fully functional
  • Updated: Improved in-code documentation and in-code examples.
  • Updated: Fixed transformed projection matrix issue for latest gamemaker versions (v1.4.1514 and higher). For the previous versions you should uncomment the projection matrix inside the shadowmap vertex shader.
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